The death of a world
“This is a horrible day. This is a horrible thing to have to say: Glitch is closing.” So begun a missive from Tiny Speck, the company behing a cute, quirky MMO game named Glitch. With those words, the...
View ArticleDoing the impossible
In Second Life, the impossible is commonplace. We teleport so often that it is considered as typical as walking. Unassisted flight causes us to not even break a sweat. We can explore places from all...
View Article1, 5, 10
Second Life™, as of today, has officially marked its tenth year since leaving beta. That is very much a milestone, and one I am glad to be a part of. I have been a sim coordinator for this year’s...
View ArticleDear Ebbe,
Welcome to Linden Lab©, Ebbe. I hope you have a long and successful career. First off, I have to welcome you. I read that you have had some experience with Second Life™ before, and I think that’s...
View ArticleWelcome Home to Our World
A strange thing happened this week: I met Ebbe Linden Now I suppose this should not be too shocking, given I have a lot history of meeting Lindens. He’s not hardly the first, nor is he the first Linden...
View ArticleAbout Ever Dreamscape
Ever Dreamscape, from an episode of Etv’s “Ever’s Tiny Island.” Ever Dreamscape came to Bay City in early 2011, and in that time founded the Bay City Post, started our Oktoberfest and Miss Bay City...
View ArticleOn SL11B
Empires of the mind Picture this. Here we all are, in a virtual metaverse that exited its initial beta eleven years ago. It started as the Rig, a simple virtual world for testing haptics technology for...
View ArticleA Child of the Corn
So I’ve been spending some time in The Cornfield, a new project by Linden Lab’s Linden Department of Public Works within Second Life®. But before I talk on that, a word or two about the Linden Realms...
View ArticleDid Business Insider get it right?
There’s been a lot of discussion about a recent Business Insider article on Second Life®. I also echo some of the views that the author of the piece got a few things wrong, including her graphics...
View ArticleYou Know, For Kids… 2.0
One of my big projects this year has been redoing my toy store, You Know, For Kids. I started it back in mid-2006, when I was still a fairly new Second Life© Resident, and kept it going for some time —...
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